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Old Jun 16, 2005, 05:43 AM // 05:43   #21
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I guess I'll try that.

Anywayz, I jogged over to Ascalon settlement and nobody offered any new quests T_T
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Old Jun 16, 2005, 05:50 AM // 05:50   #22
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Improved salvage kits so that they always successfully salvage runes from monster-dropped armor. There is still a chance of destroying a rune when using a salvage kit to try to retrieve it from your own armor.
I sure could have used this the other night when I got pieces of monster armor with a Major Rune of Swordsmanship and a Major Rune of Fire Magic.
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Old Jun 16, 2005, 05:52 AM // 05:52   #23
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Okay, I just checked Alari Doubleblade in Silverwood (the guy for the hidden message quest) and he does give the new quest It is also a skill quest!

Just the Ascalon Settlement one left!

Last edited by Eclair; Jun 16, 2005 at 05:59 AM // 05:59..
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Old Jun 16, 2005, 05:52 AM // 05:52   #24
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Tis a shame, I was expecting something similar to last weeks, which made getting elites so much easier and less time consuming. Instead, we get a band-aid patch which solves nothing. Dunno how much longer it's possible to maintain optimism that this will be fixed :-/
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Old Jun 16, 2005, 05:52 AM // 05:52   #25
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Old Jun 16, 2005, 05:54 AM // 05:54   #26
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Kickass
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Old Jun 16, 2005, 06:03 AM // 06:03   #27
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Quote:
Originally Posted by Eclair
Okay, I just checked Alari Doubleblade in Silverwood (the guy for the hidden message quest) and he does give the new quest It is also a skill quest!

Just the Ascalon Settlement one left!
lol when you head out of the door from Lion's Arch, sit and listen to the conversation between Devona, Aiden, Cynn, and Mhelon and the local Krytan.
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Old Jun 16, 2005, 06:04 AM // 06:04   #28
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http://www.guildwarsguru.com/forum/s...ad.php?t=22158

Is a link to more exciting views and commentary on the update

Was Closed though

just for the masses
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Old Jun 16, 2005, 06:08 AM // 06:08   #29
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Originally Posted by BE|Dac
http://www.guildwarsguru.com/forum/s...ad.php?t=22158

Is a link to more exciting views and commentary on the update

Was Closed though

just for the masses
It was closed for two reasons: -

1.) It was a duplicate topic, posted at a later time.

2.) It was badly presented and started a flamewar. I personally deleted most of the trash (including homophobic insults) myself.

Forget it existed, it's for the best.
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Old Jun 16, 2005, 06:11 AM // 06:11   #30
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Originally Posted by Porkchop Sandwhiches
lol when you head out of the door from Lion's Arch, sit and listen to the conversation between Devona, Aiden, Cynn, and Mhelon and the local Krytan.
Aicic, I went to Ascalon settlement from Belgen Hot Springs XD
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Old Jun 16, 2005, 06:20 AM // 06:20   #31
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Anet rocks!!! I'm still in awe at how much they listen to the community and follow the desires we have...
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Old Jun 16, 2005, 06:36 AM // 06:36   #32
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Dwarvern ale costs a plat now?
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Old Jun 16, 2005, 06:38 AM // 06:38   #33
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Originally Posted by Studio Ghibli
Dwarvern ale costs a plat now?
OMG HAX nerf to beer

A general question; do traders start off their lives out of stock? Scroll trader was out of stock as patch was released
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Old Jun 16, 2005, 06:39 AM // 06:39   #34
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Quote:
Originally Posted by BE|Dac
http://www.guildwarsguru.com/forum/s...ad.php?t=22158

Is a link to more exciting views and commentary on the update

Was Closed though

just for the masses
I deliberately kept my partisan ideology out of this post, because I thought it would be petty to tack it onto the end of a thread claiming to focus on the patch notes. Thanks for wearing the FOX news pants, though.
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Old Jun 16, 2005, 06:43 AM // 06:43   #35
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Originally Posted by DarrenJasper
I deliberately kept my partisan ideology out of this post, because I thought it would be petty to tack it onto the end of a thread claiming to focus on the patch notes. Thanks for wearing the FOX news pants, though.
Glad to see someone with good sense
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Old Jun 16, 2005, 06:48 AM // 06:48   #36
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I felt that this patch is a pretty drastic and good step towards taking away grind while not shortening the PvE content.

Even though the changes might seem small, I think what's more important is the direction that A-net seems to heading towards.

For example the 20,000 exp cap for a level will definately help reduce the grind. A trip to the underworld/fissure could net over 60-70k in exp alone, couple that with the new exp scrolls and skills points are suddenly much easier to get now.

That leads to my next point. All three of the new quests are skill quests, meaning 6 free skill points right there (although if you already bought the skill, you got a bit shafted) While this might not seem like much right now, it seems A-net is heading towards adding in more quests that give skill rewards in the future. This takes a lot of time to program but I'm sure they're getting there.

Just my 2 cents
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Old Jun 16, 2005, 06:49 AM // 06:49   #37
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Originally Posted by ManadartheHealer
A general question; do traders start off their lives out of stock? Scroll trader was out of stock as patch was released
Yes. Outfitters have built in stock, but traders do not. Traders simply facilitate trading between players. Until some players sell items to a trader, the trader can't resell them to anyone else.
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Old Jun 16, 2005, 07:23 AM // 07:23   #38
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Quote:
Originally Posted by Dreamsmith
Yes. Outfitters have built in stock, but traders do not. Traders simply facilitate trading between players. Until some players sell items to a trader, the trader can't resell them to anyone else.
Ah, thanks for clearing that up

But, I have a bad feeling these scrolls are going to cost an arm and a leg
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Old Jun 16, 2005, 07:32 AM // 07:32   #39
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Quote:
Originally Posted by Eclair
Wow, heheh, I told you guys the no drop for some players was a bug XD
We heard you, even if others did not. *grin*
Quote:
Originally Posted by ManadartheHealer
The most important update.... NEW DWARF ALE ICON
But of course!
Quote:
Originally Posted by Lasaeth
Cmon, anet, fix the important stuff, like ascention armor Hm, after what they did to geomancer armor, I don't know if I want that now >_>
We're working on it. We have a crack team of artists focused on armour even as we ... well, ok, it's 12:30 in the morning, I think we let them go home to sleep a while ago.
Quote:
Originally Posted by xerigen
they fixed the saintly armor. unfortunately my druid's armor still looks the same. With my luck, they'll do 1 ascention armor every wednesday, with druid's armor being the last one
I don't think Druid's will be last, but I'm not sure. It's coming, though!
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Originally Posted by DarrenJasper
What I would like to know is if I'm going to gain skill points retroactively for all thousands of XP I've gained past 20. I'm betting not, which sort of sucks since I've done most of the big-payoff Temple of Ages quests... Still, I'm very pleased with this change.
Glad you're pleased. I don't think any of the changes will result in retrofitting of XP, SP or any of that lot. Future characters will smile upon this change, though.
Quote:
Originally Posted by Tetris L
It's "Doppelgรคnger"! Other than that ... GREAT UPDATE!
I know. But we don't have the umlaut on our keyboards (which drives me crazy, 'cause I love German punctuation) so we have to sort of fake it with Doppelganger. Sorry 'bout that.
Quote:
Originally Posted by Algren Cole
this is a solid update....great job addressing all the problems A-Net...there isn't a single thing I can complain about with this update
Wow, that's very nice of you to say. Personally, I was hoping for my Pet Dye, but I can't get anyone to take the request seriously.
Quote:
Originally Posted by DrSLUGFly
Anet rocks!!! I'm still in awe at how much they listen to the community and follow the desires we have...
Good feedback is always worth listening to, and good suggestions will likely make their way into the game. That's a promise.
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Old Jun 16, 2005, 07:48 AM // 07:48   #40
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lol hey, I didn't expect a response to my trash talking :P

Very cool. This update I think did the impossible--it satisfied most everyone (except for those who like to start things). That's quite an accomplishment

Last edited by Lasaeth; Jun 16, 2005 at 07:52 AM // 07:52..
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